Phillip Durand (
whatsina_name) wrote2018-09-13 06:51 pm
Synodiporia Skills/Jaunt History
Liminal/Telepathic:
Portal Creation (Stationary)
Object Portal
Summon (Minor Shadows)
Teleportation I & II
Hammerspace I
Liminal Manipulation I & II
Sensory Livestreaming
Sensory Eavesdropping
Network Archive Retrieval
Filter Intrusion
Memory Sharing
Investigator Mind Reading
Infiltrator Knowledge
Memory Immersion
Infiltrator Persona
Psychic Protection I & II
Intra-Liminal Skills
Dimensional Senses
Liminal Bridge I & II
Liminal Power
Room Creation I & II
Image Projection I & II
Infiltrator Mind-Reading
Infiltrator Telepathy
Infiltrator Mind Trick
Psychic Masque
Wardrobe Manipulation I & II
Psychic Suppression
Liminal Template
Telepathic Power
Psychic Detection I
Psychic Bridge I & II
Memorial Bridge
Liminal Energy
Liminal Bubble
Jaunt:
Formal Dancing
Ganymede Syndrome (Sparkle & Glow)
Spirit Communication
Control Panel
Constructive Enlightenment
Cold Read
Demesnes (Shadow Travel - range is his current teleport range + I)
Cantrips II
Wings and Ears (Sithen)
Siren Song II
Archetypal Champion Magic
Eidetic Memory
Advanced Mnemonics
Orange Magic I & 2
Mythobiology
Conditioned Hypnosis
Light-cycle
Sensory Conditioning
Tiresias Syndrome (Female form triggered by sneezing; S. Tech is Background Music)
Gambling (cheating)
Interface
Paramour's Pride (While in the sight of one's beloved, the ability to never give up hope, never lose determination, no matter the odds or the nature of failure, shame, despair, or disgrace.)
Master Thief Training
Tattoo (on back, his and Sera's Sithen wings; tradeoff is faster thinking for higher metabolism)
Artifact (sound capturing choker w/ siren's voice contained)
Eldritch Defense
Parkour
Blind Maneuvering
Mermaid Totem (Guppy)
Pogemon Partner
Mythical Item (Cloak of Night)
80's fashion and makeup
Left stargem earring (Wearing this earring generates a low-level psychic interference field that makes whatever you do or say seem reasonable to the people around you, no matter how weird or offensive it actually is. (The usual Psychic Protection restrictions apply with other Travelers.))
Dragon Hatcheling
Yensid Magic (Specialization: Animal Friends)
Dreamcatching
Nose For Trouble (You have the uncanny ability to find plot in the form of trouble. (For example, finding out that the school's security has been breached by finding a troll in the washroom.) OOCly, taking this skill means that once a week you can ask the mods for a hint towards the Jaunt plot--but the form of that hint will always come through your character getting in some form of trouble or another.)
Performance Creativity Magic
Staff (from the Grid)
It Always Arrives Overdone (Even the most hacky script because Oscar-winning gold when he performs it)
Genius Heritage (Can heal with salt water, talk to sea animals, and manipulate the ocean when standing in it)
Supernatural Catnip
Other:
High Priestess's Favor
-Insight
-Conundrum
-Priestess's Aura
-Marked Power
-Marked Gestalt
-Know Thyself
Interdisciplinary Mark: Death
-Crazy Enough to Work
Theatrical Skills (Equivalency)
Persona (Star Arcana; analysis type)
Horsemanship
Jaunt History:
Solstice Masquerade
The Harrowing of Harrogate
Doki Doki Gakuen
The Grid
Marches of Purgatory
Questing Country
Lightning Age
The Missing Dragon
Escape from the Junkworld
Jack of Spades
Roman Beach Party
Villains and Vigilantes
Lightside/Darkside
The Haunted Isle
Pogemon
Olympus Upended
Showtime!
The Unquiet Dead
The Dragon Hatchery
Night Falls on Yensid
Ouroboros Retrograde
Triad Creation Tournament
Legacy Mode
Elsewhere University
Dawnbreak Boulevard
Portal Creation (Stationary)
Object Portal
Summon (Minor Shadows)
Teleportation I & II
Hammerspace I
Liminal Manipulation I & II
Sensory Livestreaming
Sensory Eavesdropping
Network Archive Retrieval
Filter Intrusion
Memory Sharing
Investigator Mind Reading
Infiltrator Knowledge
Memory Immersion
Infiltrator Persona
Psychic Protection I & II
Intra-Liminal Skills
Dimensional Senses
Liminal Bridge I & II
Liminal Power
Room Creation I & II
Image Projection I & II
Infiltrator Mind-Reading
Infiltrator Telepathy
Infiltrator Mind Trick
Psychic Masque
Wardrobe Manipulation I & II
Psychic Suppression
Liminal Template
Telepathic Power
Psychic Detection I
Psychic Bridge I & II
Memorial Bridge
Liminal Energy
Liminal Bubble
Jaunt:
Formal Dancing
Ganymede Syndrome (Sparkle & Glow)
Spirit Communication
Control Panel
Constructive Enlightenment
Cold Read
Demesnes (Shadow Travel - range is his current teleport range + I)
Cantrips II
Wings and Ears (Sithen)
Siren Song II
Archetypal Champion Magic
Eidetic Memory
Advanced Mnemonics
Orange Magic I & 2
Mythobiology
Conditioned Hypnosis
Light-cycle
Sensory Conditioning
Tiresias Syndrome (Female form triggered by sneezing; S. Tech is Background Music)
Gambling (cheating)
Interface
Paramour's Pride (While in the sight of one's beloved, the ability to never give up hope, never lose determination, no matter the odds or the nature of failure, shame, despair, or disgrace.)
Master Thief Training
Tattoo (on back, his and Sera's Sithen wings; tradeoff is faster thinking for higher metabolism)
Artifact (sound capturing choker w/ siren's voice contained)
Eldritch Defense
Parkour
Blind Maneuvering
Mermaid Totem (Guppy)
Pogemon Partner
Mythical Item (Cloak of Night)
80's fashion and makeup
Left stargem earring (Wearing this earring generates a low-level psychic interference field that makes whatever you do or say seem reasonable to the people around you, no matter how weird or offensive it actually is. (The usual Psychic Protection restrictions apply with other Travelers.))
Dragon Hatcheling
Yensid Magic (Specialization: Animal Friends)
Dreamcatching
Nose For Trouble (You have the uncanny ability to find plot in the form of trouble. (For example, finding out that the school's security has been breached by finding a troll in the washroom.) OOCly, taking this skill means that once a week you can ask the mods for a hint towards the Jaunt plot--but the form of that hint will always come through your character getting in some form of trouble or another.)
Performance Creativity Magic
Staff (from the Grid)
It Always Arrives Overdone (Even the most hacky script because Oscar-winning gold when he performs it)
Genius Heritage (Can heal with salt water, talk to sea animals, and manipulate the ocean when standing in it)
Supernatural Catnip
Other:
High Priestess's Favor
-Insight
-Conundrum
-Priestess's Aura
-Marked Power
-Marked Gestalt
-Know Thyself
Interdisciplinary Mark: Death
-Crazy Enough to Work
Theatrical Skills (Equivalency)
Persona (Star Arcana; analysis type)
Horsemanship
Jaunt History:
Solstice Masquerade
The Harrowing of Harrogate
Doki Doki Gakuen
The Grid
Marches of Purgatory
Questing Country
Lightning Age
The Missing Dragon
Escape from the Junkworld
Jack of Spades
Roman Beach Party
Villains and Vigilantes
Lightside/Darkside
The Haunted Isle
Pogemon
Olympus Upended
Showtime!
The Unquiet Dead
The Dragon Hatchery
Night Falls on Yensid
Ouroboros Retrograde
Triad Creation Tournament
Legacy Mode
Elsewhere University
Dawnbreak Boulevard

Ouroboros Retrograde
The return to Questing Country still saw Phillip as the Champion of Stars, something that genuinely surprised him. Though trying to be helpful, he wound up mostly poking at some very ill-advised things and wound up as a Harbringer for the later half of the Jaunt, stuck in that form until Jaina manage to knock him back out of it.
Triad Creation Tournament
Phillip, his little sister Kelly, and his best friend Finn were all notorious troublemakers, even though it usually wasn't their fault, and previously they managed to accidentally foil the plans of a Dark Wizard completely by accident. Mostly focusing on his participation in the Creation Tournament, Phillip started looking into who was sabotaging certain events, and accidentally stumbled on the Dark Wizard once again, who'd been posing as another student. After receiving his evil monologue while being kidnapped, Phillip decided that a.) he wasn't actually that evil and b.) his plan was bad and stupid. Somehow, he was convinced to actually help out said Dark Wizard in his escape from the school, and may have plans in the future to show him up.
Legacy Mode
A return to the Grid, PHLP was now a fully released program, able to participate in functions all on their own. They joined the group on the Zodiac to explore the abandoned sector, and fight back against the Trojan programs that emerged and attempted to Convert all the visitors- a distressing replay of the Automata, except that these programs were even more hidden. PHLP managed to decode a message from the User ROSE, which stressed the importance of their mission for the fate of the Grid. He spent much of the rest of the time delivering this message to his fellow Cryptos and trying to contact the Users.
Elsewhere University
A cheerful and friendly Fae who was not above petty retaliation. Feste didn't bother with worrying too much about the kidnapped Human Royal, instead choosing to focus on the Play (where they very much wanted to play Puck, and did get that role) and getting to know their newest 'claim', which happened to be Casper. Unfortunately for Casper, being claimed meant that Feste dragged him off to the Elsewhere and attempted to keep him there, which understandably did not go great for Casper. Between that and cursing Gil to draw non-humans to him at night, this is probably the worst Phillip's felt about an overlay in a long time.
Dawnbreak Boulevard
A new star in the generation of talkies, who was all too aware that another change in technology could ruin his career. Phillip was pressured into proposing to Gabe, his co-star in The Phantom Thief, as a publicity stunt, something that made him miserable until he managed to fess up to her several weeks into filming. Between that situation, the lines being changed on them constantly, and the fact that his childhood film idol Jack Mustang arranged for his friend and (former) fiancee to be shot made this one of the most difficult productions for him to be a part of- but he's a professional, and the show must go on.